Utawarerumono is one of those series that became a huge hit in Japan but never graced us with its presence in the west. For most, their exposure was through a fan translation of the visual novel or from checking out the anime adaptations. It’s a series I hold in high regard having played the original, appreciating how could blend different gameplay elements but never feeling like a mess.
Utawarerumono: Mask of Deception and Mask of Truth released in Japan a year apart from each other, acting as sequels to the original visual novel released back in 2002. I was excited when I heard Atlus announced they were localizing both entries for western audiences, marking the first time the series has ever been seen over here. I had heard great things about these games from those I knew who imported them, so I was more than ready to get my hands on it. Continue reading
To me, Toukiden 1 was a brilliant but flawed game. Here was something I really wanted from the genre: a story-driven experience utilizing the Monster Hunter formula. On the other hand, it fell too deep into the hole of repetition and didn’t go far enough to differentiate itself.
The enhanced re-release Toukiden Kiwami rapidly expanded on the formula and provided a far greater amount of everything – storytelling, Oni, Mitama, equipment, and more. I had a better time with it due to the way it tried to fill in all the empty spaces that left the previous version a fairly hollow adventure. Continue reading
Criminal Girls: Invite Only takes place in the wonderful land of Hell. You, the voiceless protagonist, have been hired on as Warden of a group of girls who, for one reason or another, find themselves imprisoned in the afterlife.
As a result, they each must go through a “Redemption Program” to learn the error of their ways, escape eternal damnation, and earn their way towards rejoining the land of the living. As you might expect, the journey won’t be an easy one. Continue reading
When I received my advanced review copy of Atelier Shallie Plus, I was more than a little enthusiastic. Sure, I’ve grown to become a big fan of the Atelier series, but there was another reason I was looking forward to spending time with this game once again. A thing I love doing during my day job is spending some time before work or during lunch just reclining my chair back in my car and playing on my Vita.
There’s just something incredibly relaxing about being able to take an RPG experience like the one Atelier delivers on the go with me wherever I happen to be. It’s essentially the perfect platform for it. But at the same time, it made me wonder how much longer I would be able to experience this on a dedicated gaming handheld. Continue reading