While Sekai Project has made a real name for itself in localizing visual novels,Machina of the Planet Tree: Planet Ruler marks the first time the publisher has made a stab at the traditional RPG space.
Developed by Japanese indie studio Denneko Yuuki and built on the RPG Maker engine, Planet Ruler attempts to stand high above its peers, but only manages to fall flat on its face in the process. Continue reading
Celestian Tales: Old North takes place in a heavily theocratic society in an old-fashioned land, where law breakers are met with swift persecution. Six individuals from different backgrounds all yearn to become knights for different reasons, like helping the poor or proving their worth in the eyes of another.
While going through their squire training, they must face the ever present threat of the World Enders, an invading barbaric tribe from the north that seek to wipe out the human populace. Separate in their endeavors, a key event unites them to face this lurking malevolence. Continue reading
I recommend checking out my review of the first title as this will cover only the new content exclusive to the enhanced release.
When I wrapped up my review of Toukiden: Age of Demons when it arrived a little over a year ago, I talked about how I would love to see a sequel to the title. Things left off on a very interesting note with its fascinating plot and well-developed characters.
Those types of things are a basic necessity for me to stay engaged with the hunting subgenre. It kept me away from Monster Hunter due to its lack of a real story. It’s also why I like God Eater far more.
The original Toukiden did plenty of positive things, but it still had issues with taking a template almost wholesale from another series and try to ride that success. My concern with Kiwami is that it would be all that once again in a simple port with additional dressings without the proper closure I was seeking.
Good news: Toukiden: Kiwami is definitely not that and instead a heck of a lot more, and I loved it. Continue reading
I am a big Dynasty Warriors fan. While many people look upon the series with a measure of disdain, I appreciate how satisfying it is mowing down thousands of people in a one-man army approach with a weapon that can reach to impossible lengths and abilities that make the world around you crumble.
I referred to Dynasty Warriors because Bladestorm: Nightmare follows many of the same conventions: it is you against an overwhelming wave of enemies coming in all shapes and sizes. The gameplay can get repetitive, it’s chaotic, but the action remains entertaining. To balance things out, there are distinct tactical elements akin to the Kessen series that players will find enjoyable. Continue reading
In my original review for Hyperdimension Neptunia Re;Birth 1, I talked about how the remake had made some crucial changes to the game in both its presentation and its technical performance. While a lot of the core changes remain the same here, there are still some important updates made to make the game that much more improved upon.
First and foremost, while the framerate during gameplay has seemingly not changed much with the transition, everything else like menu navigation does run at a full 60 frames per second, making the speed at which one can maneuver through windows very noticeable. Continue reading