I recommend checking out my review of the first title as this will cover only the new content exclusive to the enhanced release.
When I wrapped up my review of Toukiden: Age of Demons when it arrived a little over a year ago, I talked about how I would love to see a sequel to the title. Things left off on a very interesting note with its fascinating plot and well-developed characters.
Those types of things are a basic necessity for me to stay engaged with the hunting subgenre. It kept me away from Monster Hunter due to its lack of a real story. It’s also why I like God Eater far more.
The original Toukiden did plenty of positive things, but it still had issues with taking a template almost wholesale from another series and try to ride that success. My concern with Kiwami is that it would be all that once again in a simple port with additional dressings without the proper closure I was seeking.
Good news: Toukiden: Kiwami is definitely not that and instead a heck of a lot more, and I loved it. Continue reading
I am a big Dynasty Warriors fan. While many people look upon the series with a measure of disdain, I appreciate how satisfying it is mowing down thousands of people in a one-man army approach with a weapon that can reach to impossible lengths and abilities that make the world around you crumble.
I referred to Dynasty Warriors because Bladestorm: Nightmare follows many of the same conventions: it is you against an overwhelming wave of enemies coming in all shapes and sizes. The gameplay can get repetitive, it’s chaotic, but the action remains entertaining. To balance things out, there are distinct tactical elements akin to the Kessen series that players will find enjoyable. Continue reading
Atelier Escha & Logy tried to mix things up by introducing a main male protagonist. Gust soon learned how much that ended up displeasing fans based on the lower sales numbers.
Atelier Shallie: Alchemists of the Dusk Sea looks to remedy that by having two female leads in Shallistera and Shallotte (who share the common “Shallie” nickname to others, but Stera and Lotte to each other) that acts to split the storyline in a similar fashion.
After a short introduction of both ladies, players are given a choice between the pair to experience the events of the story through their eyes. Set six years after the events of Escha & Logy, things are looking more destitute than ever as the Dusk, a natural phenomenon of desertification, has really taken its toll on the world. Continue reading
After years of neglecting the series, I had the fortune of covering Atelier Escha & Logy last year for the site and it was my personal game of the year. For the longest time I was unsure whether the idea of what is essentially a game built around crafting would appeal to me considering I had basically hated the idea of it for as long as I have been playing games in this genre. I am sure this has kept a good number of other people away from the series, but once you accept the nature of the game it’s a very relaxing experience.
I had passed on Atelier Ayesha when it first came out on the Playstation 3 here in America back in 2013, but after reading the announcement that the enhanced port would be localized for the Vita, and after loving its sequel, I was excited at the opportunity of playing it in its best form.