Atelier Sophie represents a jumping-off point for the series as it finally makes its way to the PlayStation 4 after continuing on in the last generation of consoles. Granted, the game was still released on the PlayStation Vita and on the PlayStation 3 in Japan (that version was not localized).
However, with the leap to the latest hardware, we should get a glimpse in what developer Gust is capable of with more horsepower at their disposal. While there is an indication of that happening here, it still falls short of what I would have loved to see. But that isn’t to say it was a disappointment. Continue reading
Before getting into this article, I would highly recommend my very thorough review of Atelier Escha & Logy for the PlayStation 3 I did for the site. This review will focus on the differences between the console and handheld release.
Atelier Escha & Logy blew me away when I first played it nearly two years ago. It marked my first brush with the series after initially being intimidated by the whole prospect from looking only at screenshots. Continue reading
Gust has this effect on me as a gamer where I can put one of their titles down, and have that experience resonate with me for a long time afterwards. Last year’s Ar nosurge had that exact effect on me.
While I still felt it had faults, I fell in love with the story. The character development that happened during the Genometrics events were heart-rending. Words cannot describe how amazing the soundtrack is. I would still argue it is one of the best the genre has had in years (Rest In Peace, Origa).
Two months ago, Koei Tecmo announced that they would localize Ar nosurge Plus: Ode to an Unborn Star for the West. I would have loved to see Ciel nosurge (the Japan-exclusive prequel) make the jump to fill in the blanks missing from the story. That said, I am not about to sit here and argue against having another JRPG in my library. Continue reading
Atelier Escha & Logy tried to mix things up by introducing a main male protagonist. Gust soon learned how much that ended up displeasing fans based on the lower sales numbers.
Atelier Shallie: Alchemists of the Dusk Sea looks to remedy that by having two female leads in Shallistera and Shallotte (who share the common “Shallie” nickname to others, but Stera and Lotte to each other) that acts to split the storyline in a similar fashion.
After a short introduction of both ladies, players are given a choice between the pair to experience the events of the story through their eyes. Set six years after the events of Escha & Logy, things are looking more destitute than ever as the Dusk, a natural phenomenon of desertification, has really taken its toll on the world. Continue reading
After years of neglecting the series, I had the fortune of covering Atelier Escha & Logy last year for the site and it was my personal game of the year. For the longest time I was unsure whether the idea of what is essentially a game built around crafting would appeal to me considering I had basically hated the idea of it for as long as I have been playing games in this genre. I am sure this has kept a good number of other people away from the series, but once you accept the nature of the game it’s a very relaxing experience.
I had passed on Atelier Ayesha when it first came out on the Playstation 3 here in America back in 2013, but after reading the announcement that the enhanced port would be localized for the Vita, and after loving its sequel, I was excited at the opportunity of playing it in its best form.