MegaTagmension Blanc + Neptune VS Zombies takes the already bizarre concept of anthropomorphized game consoles fighting in a world full of memes and throws it into a school setting.
The four CPU Goddesses are attending Gamicademi, a place that allows the rulers to become closer to their subjects. With enrollment at a dangerously low level, the school is threatened by closure (you would think the CPUs could snap their fingers and stop that from happening, but I digress).
Late last year, Idea Factory International announced during their annual press event in San Francisco that they would be releasing Hyperdevotion Noire, their tactical RPG spin-off to the Hyperdimension Neptunia series, for PC in a move that falls in line with their recent attempts at basically putting their entire catalog on to the platform as a new means of revenue. So far, so good, as they have seen a lot of success on that front as they indicated in the interview I had with them in December.
Fast forward four months and here we are with another PC port for the series. Since I already covered the original PlayStation Vita version of the game for the site in the past (which I highly recommend reading), I will be focusing on the particular benefits that higher grade hardware has produced for the title. I was already a big fan of the original release, speaking as someone who holds a lot of appreciation for the tactical RPG genre, and the player experience has mostly been improved upon here. Continue reading
The storybook tale of Stories: The Path of Destinies tells the story of Reynardo, a rogue fox who is leading a rebellion to fight against an evil empire that is about to crush the freedom the world once had. To help him on his journey, he comes into possession of a magical book that allows him to go back in time to trial and error his way through the adventure.
The role of choice plays a very important role in Stories. At the end of each level, the player will have to make some tough decisions. The choices the player makes causes the story to branch out, and those branching storylines continue to branch over and over until you reach one of many endings. The consequences of your actions feel far more tangible than they normally do in other games. Continue reading
Compile Heart has always been known for their rather inconsistent experiences. While I have been a big fan of their focus on character-building and story development, their small budget becomes very noticeable in the production department. This one isn’t much different, and there are other prevalent issues.
Trillion: God of Destruction is a little different than the games the company is used to making. This is a turn-based dungeon crawler not dissimilar from titles like Brandish or the Mystery Dungeon series. Every time you make a move, the enemy makes a move – though status effects and the speed stat of the character/enemy come into play. Continue reading