MegaTagmension Blanc + Neptune VS Zombies takes the already bizarre concept of anthropomorphized game consoles fighting in a world full of memes and throws it into a school setting.
The four CPU Goddesses are attending Gamicademi, a place that allows the rulers to become closer to their subjects. With enrollment at a dangerously low level, the school is threatened by closure (you would think the CPUs could snap their fingers and stop that from happening, but I digress).
Late last year, Idea Factory International announced during their annual press event in San Francisco that they would be releasing Hyperdevotion Noire, their tactical RPG spin-off to the Hyperdimension Neptunia series, for PC in a move that falls in line with their recent attempts at basically putting their entire catalog on to the platform as a new means of revenue. So far, so good, as they have seen a lot of success on that front as they indicated in the interview I had with them in December.
Fast forward four months and here we are with another PC port for the series. Since I already covered the original PlayStation Vita version of the game for the site in the past (which I highly recommend reading), I will be focusing on the particular benefits that higher grade hardware has produced for the title. I was already a big fan of the original release, speaking as someone who holds a lot of appreciation for the tactical RPG genre, and the player experience has mostly been improved upon here. Continue reading
The storybook tale of Stories: The Path of Destinies tells the story of Reynardo, a rogue fox who is leading a rebellion to fight against an evil empire that is about to crush the freedom the world once had. To help him on his journey, he comes into possession of a magical book that allows him to go back in time to trial and error his way through the adventure.
The role of choice plays a very important role in Stories. At the end of each level, the player will have to make some tough decisions. The choices the player makes causes the story to branch out, and those branching storylines continue to branch over and over until you reach one of many endings. The consequences of your actions feel far more tangible than they normally do in other games. Continue reading
Megadimension Neptunia VII represents the series’ first foray into the latest console generation. I had mentioned during my Omega Quintet review last year that Compile Heart had figured out a way to make the hardware work for them.
Whereas in the last console cycle, their games used to feature plenty of frame hitching and muddy textures, Omega Quintet saw a consistently high framerate, instant loading, and higher quality visuals. Sure, these are still budget titles, but it’s fascinating being able to see the game grow from a technical perspective.
Now it is important to keep in mind that this is a sequel. The title is read as “Megadimension Neptunia V 2”, otherwise known as Hyperdimension Neptunia Victory 2. While it takes place following the events of the original Victory, there’s honestly little in terms of cohesiveness with the earlier game’s plot. Characters featured in that title such as Yellow Heart and Plutia are nowhere to be found. In fact, aside from the title, this could be considered a great entry to the series, though newcomers would benefit from playing prior entries just to get to know the characters. Continue reading
The Yakuza series has been slowly growing into the public conscience outside of Japan. Despite the fact that there have been several releases already and a handful of spin-off entries (some that were never localized), its fanbase has been swelling to the point where the hunger for the next release has been far more noticeable.
Yakuza 5 is the latest entry meant to satiate the following. Originally announced back during PlayStation Experience 2014, Sega announced its intentions to bring one of the most requested titles to the Western audience.
Granted, this wasn’t announced on stage, but rather a press release on the company’s blog, but no one should look a gift horse in the mouth. Chalk it up to the resurgence of niche titles and Sega’s willingness to cater towards its loyal community of fans as of late. Continue reading
Before getting into this article, I would highly recommend my very thorough review of Atelier Escha & Logy for the PlayStation 3 I did for the site. This review will focus on the differences between the console and handheld release.
Atelier Escha & Logy blew me away when I first played it nearly two years ago. It marked my first brush with the series after initially being intimidated by the whole prospect from looking only at screenshots. Continue reading
Trails of Cold Steel is the latest localized entry in the Legend of Heroes series of games that include the first and second chapters of Trails in the Sky. While it’s great that Trails of Cold Steel is part of the latest arc in the Trails franchise, the downside is that we in the West are missing out on the two previous canonical titles: Zero no Kiseki and Ao no Kiseki (the “Crossbell Arc” duology). This presents an issue when it comes to understanding the lore and world building that were so key in grasping what the current events are in any given narrative.
Cold Steel tries to rectify that by offering plenty of reading material and dialogue that tries to fill in those gaps of the overarching story arc. I never found myself getting lost in what the story was trying to tell me, but there is plenty there for fans who have played the prior titles to enjoy.
And really, it just feels nice being able to play a modern entry to a series that we in the West are used to finally getting a chance to play nearly a decade later. Continue reading