Much like MegaTagmension Blanc + Noire, Superdimension Neptune VS Sega Hard Girls is set in an alternate history from the rest of the series. The cast is present, but the characters don’t know one another. They take on different roles as the game sees fit. In this case, IF is still her adventurous self on the lookout for knowledge.
Things start off in a pretty rough spot. Gameindustri has transformed into a post-apocalyptic wasteland. While it isn’t immediately explained how exactly that happened, it is clear a war has destroyed the once beautiful scenery. While searching for an ancient library said to contain every piece of the world’s history, she sees what first appears to be a shooting star but is in fact a person falling from the sky (sound familiar?). Continue reading
Let us first address how Advent Dark Force is not a sequel. Instead, it acts like an expansion pack to the original Fairy Fencer F (read our review of this version here). Having first appeared only a couple years ago, there hasn’t been a noticeable upgrade to the visuals, but Compile Heart has taken the time to redress almost every other feature in the game.
Players take on the role of Fang, a lazy good-for-nothing who only dreams about the quality of his next meal. While walking through a small town, he comes across a sword stabbed into the ground. A passerby explains that whoever managers to pull the sword out will have one of their wishes granted. With dreams of a large feast filling his brain cavity, the young man takes a chance and removes the weapon with barely any effort. Continue reading
MegaTagmension Blanc + Neptune VS Zombies takes the already bizarre concept of anthropomorphized game consoles fighting in a world full of memes and throws it into a school setting.
The four CPU Goddesses are attending Gamicademi, a place that allows the rulers to become closer to their subjects. With enrollment at a dangerously low level, the school is threatened by closure (you would think the CPUs could snap their fingers and stop that from happening, but I digress).
Late last year, Idea Factory International announced during their annual press event in San Francisco that they would be releasing Hyperdevotion Noire, their tactical RPG spin-off to the Hyperdimension Neptunia series, for PC in a move that falls in line with their recent attempts at basically putting their entire catalog on to the platform as a new means of revenue. So far, so good, as they have seen a lot of success on that front as they indicated in the interview I had with them in December.
Fast forward four months and here we are with another PC port for the series. Since I already covered the original PlayStation Vita version of the game for the site in the past (which I highly recommend reading), I will be focusing on the particular benefits that higher grade hardware has produced for the title. I was already a big fan of the original release, speaking as someone who holds a lot of appreciation for the tactical RPG genre, and the player experience has mostly been improved upon here. Continue reading
Compile Heart has always been known for their rather inconsistent experiences. While I have been a big fan of their focus on character-building and story development, their small budget becomes very noticeable in the production department. This one isn’t much different, and there are other prevalent issues.
Trillion: God of Destruction is a little different than the games the company is used to making. This is a turn-based dungeon crawler not dissimilar from titles like Brandish or the Mystery Dungeon series. Every time you make a move, the enemy makes a move – though status effects and the speed stat of the character/enemy come into play. Continue reading
Megadimension Neptunia VII represents the series’ first foray into the latest console generation. I had mentioned during my Omega Quintet review last year that Compile Heart had figured out a way to make the hardware work for them.
Whereas in the last console cycle, their games used to feature plenty of frame hitching and muddy textures, Omega Quintet saw a consistently high framerate, instant loading, and higher quality visuals. Sure, these are still budget titles, but it’s fascinating being able to see the game grow from a technical perspective.
Now it is important to keep in mind that this is a sequel. The title is read as “Megadimension Neptunia V 2”, otherwise known as Hyperdimension Neptunia Victory 2. While it takes place following the events of the original Victory, there’s honestly little in terms of cohesiveness with the earlier game’s plot. Characters featured in that title such as Yellow Heart and Plutia are nowhere to be found. In fact, aside from the title, this could be considered a great entry to the series, though newcomers would benefit from playing prior entries just to get to know the characters. Continue reading
From its inception, the Hyperdimension Neptunia Re;Birth series was created to take some of the best features of the previous entries and remake, or rather, re-imagine them.
This meant streamlining the experience and tossing out mechanics that frustrated players – the difference between the first Hyperdimension Neptunia game on PS3 and Hyperdimension Neptunia Re;Birth 1 on PS Vita and PC embodies this transition. Plus, the developers also introduced new features, like the EXE Drive and Remake system, to keep things fresh and interesting along the way.
With an already refined set of features in Hyperdimension Neptunia Victory on the PS3, what exactly does Hyperdimension Neptunia Re;Birth 3: V Generation bring to the table? Continue reading