God Eater 2: Rage Burst Review

God Eater 2 traveled a similar trajectory that its prequel followed. It started as a game for the PlayStation Portable, received an enhanced release (this time ported to the PlayStation Vita), before finally making its way to the console. While fans in the West received the superior version of the original release with Gods Eater Burst, they were left grasping for air when every form of God Eater 2 came and went in Japan years ago.

In a single season, Bandai Namco has seen fit to release both God Eater Resurrection and God Eater 2: Rage Burst on the Western shores. In my review, I said Resurrection held plenty of content for the low financial entry it commands. But does the sequel justify its full price tag? Continue reading

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God Eater Resurrection Review

It seems like it’s been ages since God Eater showed its face on our side of the ocean. Previously released as Gods Eater Burst on the PlayStation Portable, the series is billed as Bandai Namco’s attempt at cashing in on the Monster Hunter craze. The developers focused on delivering an interesting cast of characters built around a story of a world creeping towards the edge of annihilation.

God Eater’s core problem boiled down to the timing of its release; it came out too late in the west to make an impact. Sony’s PSP was already reaching the end of its profitability in the west. Sales had tanked, marketing was nonexistent, and people had already moved on.

It was a different story in Japan. The franchise continued to grow thanks to a loyal base who were (and still are) far more interested in games that complimented a growing mobile lifestyle. They were treated to a sequel, an expansion, and even an anime. Continue reading

Summon Night 6 Hands-On Impressions

Far away from the sensory overload that is E3, I had the chance to visit famed localizer Victor Ireland. This is a man many an RPG fan should know as the former president of Working Designs – best known for bringing the Lunar series to our shores.

Nearly a decade after forming his new studio and working on smaller titles, Gaijinworks is now focusing on giving the Summon Night series a chance to penetrate the Western market. After last year’s well-received 5th entry, they look to capitalize on their efforts with Summon Night 6: Lost Borders. Continue reading